Main Page

From Adventure's Edge RPG
Jump to navigation Jump to search

Adventure's Edge Roleplaying.png

Welcome to Adventure's Edge!

Adventure's Edge Roleplaying is a modern D20, skill-driven fantasy roleplaying game about exploration, wonder, and hard-earned victories that brings back classic elements of the original roleplaying game. It was designed for players who want character complexity in a streamlined system and for gamemasters who want to run longform campaigns without the system breaking down at high levels. It is especially for those who want challenging play and meaningful choices, where danger remains real but not grim. It is a game of planning and not power fantasy.

Making characters in Adventure’s Edge gives you customization without restriction. The stats may be familiar, but they define your character in a truly unique way. You can choose from twelve different races including Humans, Dwarves, Elves, Fairies, Gnolls, Goblins, Ottrali, Trolls, and more, and all have special abilities and roleplaying styles. While each of the 18 classes grant specialized abilities, no character is locked into rigid progression trees. Anyone can learn to wield weapons, customize fighting styles, brew potions, develop adept powers, or cast spells. No one class is required in the party.

Adventure’s Edge balances depth with playability. The most complex part of the game is building your character. Once play begins, resolution is streamlined. Skill checks are consistent, sub-systems are limited, the action economy is static, and combat actions are resolved quickly. You won't find alignment, dark vision, clerics, feats, spell-slots, weapon damage dice or HP bloat. Dice rolls are active player only, combat has dynamic initiative, facing, reach, wounds, and minimal tables. What you will find are over 600 new spells, 100 adept powers and nearly as many combat maneuvers. The monster codex includes over 100 creatures and an extremely simple conversion process to use any D20 bestiary available. This allows gamemasters to readily use any material published over the last fifty years with minimal conversion issues.

There are no “Tiers of Play.” Characters grow in skill, influence, and capability, but the core action economy never changes. A sword remains dangerous. A misstep remains costly. Combat is decisive, and strategy matters at every level. Experience is earned by overcoming challenges, not simply defeating enemies, so the world remains logically consistent from first level to twentieth level. Adventure’s Edge sits left of center on the spectrum between realism and fantasy. Equipment choice and preparation matters, and you will see arming swords and chainmail hauberks alongside fireballs and dragons.

This is fantasy, reimagined.

Adventure's Edge Roleplaying Game

Adventure's Edge Fillable Character Sheet (This is a fillable PDF for building your character) *

*You will need to save a copy to create your own character

Sample Characters

Baldrick, Troll Berserker

Brawn, Human Armsman

Calliope, Fairy Sneak

Laurel, Human Swashbuckler

Vincent, Human Magician

The World of Tellus

Tellus is a vast disk world encircled by the powerful flow of the Realstream. The fiery light of Cyrus warms the day, and Karos and Lunas illuminate the night. Beneath the aether the mortal races build their empires and explore farther into the unknown, while the divine plot beyond the veil and the world engine spins on of its own accord.

Tellus Primer (Player's Guide)

Galtia (The land our stories are set in)

Shepherd's Vale (Season 1 & 2 primary location)

Kingsbridge (Our home game primary location)

Our Shows

Heroes of the Vale (2 Seasons)The story follows a group of companions who join forces to cure a mysterious illness affecting their town, only to get drawn into a web of increasing danger. 

Tellus More In this show we introduce the cast and discuss the world and plot. 

The Game Mentors Here we attempt to provide advice for running or playing your own games. 

Dungeon Patrol This was our previous all original 5E show; slightly different cast and our great friend Jerry ran Seasons 1 & 2, with Don running Season 3.

The Liverbirds

The Liverbirds is our home game. It follows a group of friends who join the Freelancer's Guild to earn money and promote the bar that a couple of them inherited (The Liverbird). Danger and shenanigans have ensued.

Engage with Us

Where to Listen

GMs Corner.png

Check out our Season 1 Trailer!