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6 March 2026
5 March 2026
4 March 2026
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18:33 | Combat Rules 2 changes history −51 [Dfuller (2×)] | |||
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18:33 (cur | prev) +31 Dfuller talk contribs (→Natural 1’s and Mishaps) Tag: Visual edit | ||||
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14:09 (cur | prev) −82 Dfuller talk contribs (→Natural 1’s and Mishaps) Tag: Visual edit | ||||
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18:32 | Magic Rules 2 changes history +1,057 [Dfuller (2×)] | |||
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18:32 (cur | prev) +121 Dfuller talk contribs (→Spell Casting Roll) Tag: Visual edit | ||||
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18:31 (cur | prev) +936 Dfuller talk contribs (→Concentration and losing a spell) Tag: Visual edit | ||||
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18:30 | Appendix 2 changes history +1,539 [Dfuller (2×)] | |||
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18:30 (cur | prev) +855 Dfuller talk contribs Tag: Visual edit | ||||
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14:10 (cur | prev) +684 Dfuller talk contribs Tag: Visual edit | ||||
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15:19 | High Magic Spell Lists 7 changes history −481 [Dfuller (7×)] | |||
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15:19 (cur | prev) +74 Dfuller talk contribs Tag: Visual edit | ||||
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14:49 (cur | prev) −5 Dfuller talk contribs Tag: Visual edit | ||||
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13:54 (cur | prev) +194 Dfuller talk contribs Tag: Visual edit | ||||
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13:00 (cur | prev) −274 Dfuller talk contribs Tag: Visual edit | ||||
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12:16 (cur | prev) +436 Dfuller talk contribs Tag: Visual edit | ||||
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10:54 (cur | prev) −211 Dfuller talk contribs Tag: Visual edit | ||||
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09:04 (cur | prev) −695 Dfuller talk contribs Tag: Visual edit | ||||
| 14:06 | Spells diffhist −175 Dfuller talk contribs (→Direct / Indirect) | ||||
| 09:36 | Crafting and Enchanting diffhist −2 Dfuller talk contribs (→Using Items) | ||||
3 March 2026
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18:28 | High Magic Spell Lists 5 changes history +2,073 [Dfuller (5×)] | |||
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18:28 (cur | prev) −100 Dfuller talk contribs Tag: Visual edit | ||||
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18:20 (cur | prev) −135 Dfuller talk contribs Tag: Visual edit | ||||
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16:08 (cur | prev) +916 Dfuller talk contribs Tag: Visual edit | ||||
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14:55 (cur | prev) +1,254 Dfuller talk contribs Tag: Visual edit | ||||
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09:25 (cur | prev) +138 Dfuller talk contribs Tag: Visual edit | ||||
| 15:15 | Spells diffhist +1 Dfuller talk contribs (→Direct / Indirect) | ||||
| 15:08 | Magic Rules diffhist −109 Dfuller talk contribs (→Natural 20’s) | ||||
2 March 2026
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17:33 | Adept Powers 4 changes history +1,996 [Dfuller (4×)] | |||
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17:33 (cur | prev) +2 Dfuller talk contribs (→Path of the Inner Eye) Tag: Visual edit | ||||
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17:31 (cur | prev) +5,225 Dfuller talk contribs Tag: Visual edit | ||||
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17:26 (cur | prev) −3,451 Dfuller talk contribs Tag: Visual edit | ||||
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16:48 (cur | prev) +220 Dfuller talk contribs (→Learning new powers) Tag: Visual edit | ||||
| 15:30 | Main Page diffhist −71 Dfuller talk contribs | ||||
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15:28 | (Deletion log) [Dfuller (20×)] | |||
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15:28 Dfuller talk contribs deleted page File:Adventure's Edge Character Sheet Fillable.pdf (Deleted old revision 20260302202838!Adventure's_Edge_Character_Sheet_Fillable.pdf) | ||||
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15:27 Dfuller talk contribs deleted page Open Game License (content was: "P6 Table of Contents <big>Special thanks to Brian Habing's excellent work on The Abridged P6 Codex, which was the inspiration for my version of P6.</big> == Open Game License Version 1.0a == The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definit...", and the only contributor was "Dfuller" (talk)) | ||||
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15:26 Dfuller talk contribs deleted page Races of Tellus (content was: "Table of Contents | Races of Tellus = Races of Tellus = * Dwarf * Elf * Fey * Brownie * Fairie * Faun * Korred * Naiad * Gnoll * Goblin * Human * Ottrali * Reptilian * Troll '''Current Non-Playable Races of Tellus''' Centaur, Giants, Kobolds, Merfolk '''NOTE:''' There are no “half” races, i.e., half-elves. Also, there is no ‘dark vision’. O...", and the only contributor was "Dfuller" (talk)) | ||||
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15:26 Dfuller talk contribs deleted page Exploration and Movement (content was: "'''<big>Table of Contents | Exploration and Movement</big>''' == Exploration == Unspoiled wilderness and uncharted lands represent an opportunity for exploration and the discovery of ancient secrets, lost treasures, natural wonders, and the remote lairs of terrible beasts. As exciting as exploring wilderness can be, the fact that there are no city stre...", and the only contributor was "Dfuller" (talk)) | ||||
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15:26 Dfuller talk contribs deleted page Common Terms (content was: "Table of Contents | Common Terms This game uses a number of terms, abbreviations, and definitions in presenting the rules of the game. The following are among the most common. ==== 5-foot Step ==== You can move 5 feet in any round when you don’t perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You...", and the only contributor was "Dfuller" (talk)) | ||||
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15:26 Dfuller talk contribs deleted page Trait Database (content was: "=== P6 Rules | Feats and Traits | Trait Database === {| class="wikitable" |Trait Type |Trait Name |Benefit |- |Combat |Absolute Loyalty |You gain the one-time ability to immediately cast atonement upon yourself as a spell-like ability upon performing an act or being subjected to an effect that spell affects. This ability can only be used while you a...", and the only contributor was "Dfuller" (talk)) | ||||
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15:26 Dfuller talk contribs deleted page Magic (content was: "P6 Table of Contents | Magic = Magic = A spell is a one-time magical effect. Spells come in two types: * Arcane (cast by bards, sorcerers, and wizards) and * Divine (cast by clerics, druids, and experienced paladins and rangers) === Casting Spells === Whether a spell is arcane or divine casting a spell works the same way. ===== Choosing a Spell ====...", and the only contributor was "Dfuller" (talk)) | ||||
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15:25 Dfuller talk contribs deleted page Hexes (content was: "<big>'''Table of Contents | Classes | Witch'''</big> Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. At 1st level, a witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level, as noted on Table: Witch. A witch cannot select an individu...", and the only contributor was "Dfuller" (talk)) | ||||
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15:25 Dfuller talk contribs deleted page Movement (content was: "Table of Contents | Movement == Movement == There are three movement scales, as follows: * Tactical, for combat, measured in feet (or 5-foot squares) per round. * Local, for exploring an area, measured in feet per minute. * Overland, for getting from place to place, measured in miles per hour or miles per day. === Modes of Movement === While moving a...", and the only contributor was "Dfuller" (talk)) | ||||
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15:25 Dfuller talk contribs deleted page Combat Statistics (content was: "<big>Table of Contents</big> | <big>Combat | Combat Statistics</big> == Attack Roll == An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target’s Armor Clas...", and the only contributor was "Dfuller" (talk)) | ||||
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15:25 Dfuller talk contribs deleted page Weapon Rules (content was: " Table of Contents | Equipment | Weapons | Weapon Rules Without a doubt, weapons number among adventurers’ most coveted possessions. Whether weapons are used as tools to lay foul monsters low, as the medium for magical enhancements, or as outlets for a host of fundamental class abilities, few heroes head into the field without their favorite...", and the only contributor was "Dfuller" (talk)) | ||||
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15:25 Dfuller talk contribs deleted page Environment Rules (content was: "'''<big>Table of Contents | Environmental Rules</big>''' = Environmental Rules = Environmental hazards specific to one kind of terrain are described in the Wilderness section. Environmental hazards common to more than one setting are detailed below. ==== Acid ==== Corrosive acids deals 1d6 points of damage per round of exposure, except in the case of...", and the only contributor was "Dfuller" (talk)) | ||||
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15:25 Dfuller talk contribs deleted page Combat Manuevers (content was: "<big>Table of Contents</big> | <big>Combat | Combat Manuevers</big> == Combat Maneuvers == During combat, you can attempt to perform a number of maneuvers that can hinder or even cripple your foe, including bull rush, disarm, grapple, overrun, sunder, and trip. Although these maneuvers have vastly different results, they all use a similar mechanic...", and the only contributor was "Dfuller" (talk)) | ||||
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15:24 Dfuller talk contribs deleted page Tactical Movement (content was: "<big>Table of Contents</big> | <big>Combat | Tactical Movement</big> == Tactical Movement == Tactical Movement Example Image created by Marcus Lake and used with permission. No commercial reproductions of this image are permitted. The fighter’s first move costs him 5 feet (or 1 square). His next costs 5 feet also, but his third (his 2nd diagona...", and the only contributor was "Dfuller" (talk)) | ||||
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15:24 Dfuller talk contribs deleted page Strength (content was: "Table of Contents Ability Scores == Strength (Str) == See Carrying Capacity for details on lifting and dragging. Strength measures muscle and physical power. This ability is important for those who engage in hand-to-hand (or “melee”) combat, such as fighters, monks, paladins, and some rangers. Strength also sets the maximum amount of weig...", and the only contributor was "Dfuller" (talk)) | ||||
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15:24 Dfuller talk contribs deleted page Combat (content was: "'''<big>Table of Contents</big> <big>| Combat</big>''' == Combat == Combat is a sequence of turns where player characters, non-player characters, and/or creatures attempt to kill, maim, or subdue opposing sides, or escape from opponents wishing them harm. Combat begins when a member of one of the opposing sides takes an initiating action. That combatan...", and the only contributor was "Dfuller" (talk)) | ||||
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15:24 Dfuller talk contribs deleted page Intelligence (content was: "Table of Contents Ability Scores == Intelligence (Int) == Intelligence determines how well your character learns and reasons. This ability is important for wizards because it affects their spellcasting ability in many ways. Creatures of animal-level instinct have Intelligence scores of 1 or 2. Any creature capable of understanding speech has a sco...", and the only contributor was "Dfuller" (talk)) | ||||
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15:24 Dfuller talk contribs deleted page List of Familiar with Statistics (content was: "<big>Table of Contents | Familiars | Familiar Statistics</big> {| class="wikitable" !Familiar !Special Ability !Source |- |Archaeopteryx |Master gains a +2 bonus on Reflex saves. |PRG:B4 |- |Arctic Tern |Master gains a +3 bonus on Fly checks |PZO1140 |- |Armadillo |Master gains a +1 natural armor bonus to AC |PPZO9410 |- |Bat |Master gains a +3 bonu...", and the only contributor was "Dfuller" (talk)) | ||||
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15:24 Dfuller talk contribs deleted page Dexterity (content was: "Table of Contents Ability Scores == Dexterity (Dex) == Dexterity measures agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also useful for characters who wear light or medium armor or no armor at all. This ability is vital for characters seeking to excel with ranged weapons, such as the bow or sling. A...", and the only contributor was "Dfuller" (talk)) | ||||
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15:24 Dfuller talk contribs deleted page Charisma (content was: "Table of Contents Ability Scores == Charisma (Cha) == Charisma measures a character’s personality, personal magnetism, ability to lead, and appearance. It is the most important ability for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to channel energy. For undead creatures, Charisma is a measur...", and the only contributor was "Dfuller" (talk)) | ||||
| 15:28 | Upload log Dfuller talk contribs uploaded a new version of File:Adventure's Edge Character Sheet Fillable.pdf | ||||