Adventure's Edge Roleplaying Game
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Adventure’s Edge Core Rules [BETA] version 2/15/25
by Don Fuller
No portion of this work may be reproduced without permission.
Credits
Author, Design and Editing
Don Fuller
Consulting, Inspiration and Review
Rachelle Fuller
Cover Artist
Cover Art and Logo are original art for Adventure’s Edge by Rick Hershey, Publisher's Choice Quality Stock Art
Interior Art
Most Interior Art purchased from Dean Spencer Art, Publisher's Choice Quality Stock Art, and Grim Press and used with permission.
Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
Some Artwork © 2015 Dean Spencer, used with permission. All rights reserved.
Other art used without attribution through public domain sources.
Table of Contents
Chapter 6: Experience and Gaining Levels
Chapter 7: Character Statistics
Chapter 8: Skills and Proficiencies
Chapter 11: Injury and Healing
Chapter 16: Additional Rules (Exploration, Movement, Vision, Underwater & Aerial Combat, and Morale)
Chapter 18: Crafting, Enchanting, and Magic Items
Chapter 19: Running the Game (In progress)
Chapter 21: Appendix (unwritten)
The Adventure Begins
The group huddled around a corner table in the smoky tavern. Raucous laughter and drunken songs filled the air as the five of them looked over the tattered map, their own drinks pushed aside.
“This could be the break we’ve been looking for,” Vincent said, as he scratched at his scruffy goatee.
“And this was just folded up in a book you bought? Are you sure it is legitimate?” Laurel asked again, still skeptical. “This could cost us all we have saved up.”
“It’s real. And yes, it was in a treatise on dwarven magic. From the creases and fading I’d say it’s been tucked away there for hundreds of years,” Vincent replied.
“Let me get this straight. You think this map marks an old tomb of some exiled dwarven prince? Isn’t it illegal to dig up old dwarves?” Brawn asked, furrowing his brow. He was worried about their company too, but not enough to end up prison for it.
Baldrick grunted and took another drink, his hulking troll frame taking up much of the room at the table. He’d been in jail a few times now and didn’t care for it.
Calliope stepped onto the map, scrutinizing the details, her gossamer wings tucked back. At slightly over a foot tall she could make out some of the finer points the others couldn’t.
“No, it’s not illegal,” Vincent replied. “That law doesn’t apply to the exiles.”
“This is about two-hundred miles,” Calliope said. “That’s pretty far.”
“And it’s in gnoll country”, Baldrick rumbled.
Brawn looked over at Laurel. Her red hair was pulled back, and she was fiddling with the pommel of her rapier. She looked up at him, and he could tell they were thinking the same thing. If they didn’t score something soon, their freelancing company was going to fold.
She nodded. He exhaled. “Let’s do it,” they said in unison.
“I’m in,” Baldrick said.
“You guys are the ones walking.” Calliope chimed in.
“Perfect," Vincent said. He pulled out his wand and traced a route on the map. “We can take a riverboat as far as Belshire. Then it’s forty-five miles to Claydrift where we can resupply. Then we hike west close to sixty miles through the foothills.”
“I’ll book us boat passage,” said Laurel. “Baldrick and Brawn can get the supplies.”
“I’ll see what potions I can get for healing,” Vincent said.
“Can we get a pony?” Calliope asked.
“Sorry Calliope, we don’t have enough for that. But if we score big, I’ll buy us a pony when we get back. Or maybe even horses,” Brawn said a bit more gently.
Vincent carefully folded up the map as everyone started finishing off their drinks. He tried to contain his excitement. If the stories were true, this prince was also a powerful sorcerer. That could mean spellbooks and potent magic items. And traps. But nothing they couldn’t handle. He smiled to himself.
Only Laurel noticed the smile.